How to Play Gotcha Darts – Pro Tips & Strategies for All Beginner Players


What is the best way to use gotcha darts? To play gotcha darts, you must set a target number. Like 301 as an example, and the players then take turns scoring until they reach the number they want to hit. Pick a smaller number for faster play as you have to get the exact target number to win. Which is the number 301 in this case. If you fail and score 302 or greater, your score will be returned to the previous score. Gotcha might not be one of the more renowned dart games. But it’s easy to master and is easy to remember.

This means that any time is the best time to play around or three or four of Gotcha Darts. Gotcha Darts is kind of similar to 501 or 301 but in reverse. It allows you to have complete control over picking the difficulty and the game’s duration. Based on the number of players available and their skill level. There are no limitations to the number of people who can play Gotcha Darts (the more). Whether experienced or beginner who has never played before, all players can participate and stand a good chance to win.

What is the gotcha game

Gotcha darts is an enjoyable and fast-paced game that requires players to hit the target of a specified number. The most frequently used numbers are 301 and 501 since they mimic traditional games and can be played for practice purposes.

You can play gotcha with a traditional board and two or more players. This article will describe the game the same way two players are playing. You have to play this game with players who, each turn, try to make the most points they can using 3 darts to reach the number 301 (or the predetermined numbers) first. In traditional games, the score is subtracted from 301 in descending order. However, with gotcha darts, you multiply your dart scores every turn to reach 301.

If you score 80 on the first throw and 50 on the next throw, your running score is 130. You can score those scores until they get to the goal number. To be successful, you must precisely complete the number 301 (or the number you have chosen). It sounds easy enough, and the idea is straightforward, but the twists and turns make it a thrilling and challenging sport.

Learn here how to play high score darts

How to play gotcha darts

Darts is a fiercely intense game of precision and accuracy, and ability. This is particularly applicable to traditional games such as 501 and 301. However, there’s an alternative game that combines the high-scoring aspects of 501 with an enjoyable and faster-paced experience suitable for all levels.

The gotcha is darts’ tag version (remember that game from your childhood where you’d chase one of your friends to track the other player?). In gotcha darts, players run against one another to reach an amount that they want to reach, with the added bonus of being in a position to tag the opponent with a game concept called “killer,” which we’ll explore within this piece. Any ability level player can play gotcha darts because this game is a high-speed game. A skilled player can even alter their throws to achieve a high score by utilizing a variety of different options without relying only on hitting the target at a 180 on every throw.


Scores to be scored – 201

Player 1

Toss 1 to 45 scoring (45 total)

Throw 2, 45 points (90 total)

Throw 3 – scored 60 (150 in total)

4-22 scored (172 total)

Throw 5 – 22 points (194 total)

Throw 6-5 scored (201 the target was hit)

As you can see, your total score increases each time you play until you hit the number set for the game. This is an example of a beginner who may manage a few throwings but cannot hit a treble or put their darts in groups. Therefore, the score of 201 represents the average game length.

An experienced player will be able to get the 201 scores within three throws, with 100+ scores. Therefore, you’d increase the number to reflect your individual and group’s throwing skills.

Busting in gotcha darts

As we mentioned before, The key to winning in a Gotcha game is to achieve the exact score you have set as your target number. So if you are aiming for 301, and you have an average score of 271, you must score 20 to be successful. It is possible to score 20 or score a 15, five, or any other combination that results in a score of 20 and provides you with 301.

If you do get 20 points, but you get the treble 20 on accident, you will score 60 points, and it will increase your final score up to 341 points, and then you’ll bust the game. The gotcha you bust resets your score back to the prior total before the throw so that on the next throw, you’ll be at 281 once more. Busting basically means that your score exceeds the target number you set. In another instance, If you have several 161 and have an objective number of 301 and get 180 in your throwing (giving you the score of 341), you’ll bust and must start from 161 on the next throw.

The process of busting can be frustrating in these situations or generally, especially when you miss the first dart, meaning you will lose the other two darts and have to wait until your next attempt to throw, after which your opponent(s) will have the chance to play and take the lead. The likelihood of busting is higher for beginners. This is the reason I’d suggest beginning with a lower target number, mainly if you are a player(s) who aren’t good at scoring and have longer to get close to the number you want to reach.

How to play gotcha darts: Stratagies

While it’s a straightforward darts game, it’s an event that eventually has the potential to be a winner. While it’s fun, some players want to be the winner. Here, I’ll give you some strategies on how to play gotcha darts. You could either win or lose a game with the smallest margin (1 missed dart or a dart that falls to the bed that is not the correct one), so every strategy you employ can assist you in winning. I’ve separated the two categories into the front-runner and the chaser, which is easy to understand.

Don’t miss: How to play call three darts

The front runner


As the front runner, you will throw the first (decided by tossing an ointment or throwing one dart towards the bullseye closest to where the bull begins) and thus get a head start over all the others. As a front runner, it’s crucial, to begin with, a big score to make it harder to defeat early. A score over 100 is complex for other athletes to match. However, my principal suggestion is to vary your selection of numbers.


If you hit the 20 with all three darts and you score 60, this will be much easier for your opponent to be able to follow, and also scored 60 for resetting your score. Suppose you’re able to demonstrate an impressive level of accuracy. In that case, I’d recommend going with odd-numbered trebles, such as those of the 19 and 17, to make it harder for your opponent to equal your score initially. Scores of over 100 for the 20s are a good score. However, if you score 97, your opponent will require a switch to the 20s to get you killed. And a majority of throwers are uncomfortable with changing numbers while throwing.


This is especially true of the more novice-level players. When you throw two 20s and then throw, you hit a 19, your opponent is less likely to miss this and cause injury than if you get a 60 and give your opponent the habit of aiming and throwing in the same place. As the front-runner, you should also be wary of crashing and giving your opponent the chance to take advantage of the back of you.


For this, you need to determine the potential of your opponent’s shot and determine if they will finish. If you require 80 points to win, your opponent requires 139. You don’t want to get this by hitting an unintentional treble, it may be better to score 40-60 with this throw, and you will only have 20 points on your next. To do this, you have to take note of the opponent’s capability level. Suppose your opponent is exceptionally skilled at hitting two triple 20s and 19 in one throw. In that case, you ought to look at the possibility of taking the risk and try to get that 80 points in one throw.

The chaser

As a chaser, you must be very open to first player 1’s score, since even if your opponent scores 10, you’ll not gain any ground in killing them. You should be focused on getting the highest score possible to get yourself in the leading runner position. They are advised to take their position if they manage to put up a mid-high score, including a treble. This is particularly important when the opponent’s score is between 100 and 180 since this will be difficult for them to repeat and then kill your next attempt to even out your scores.

As the chaser, you’ll need to risk an increased check out and risk breaking since your opponent will be in a favourable position because they will be closer to their goal amount for the next throwing. As an affluent front-runner, you must take into account your opponent’s level of ability and the current score total in your quest to finish, however as a chaser, it is best to think the opponent is likely to win when they throw their next shot when you fail to hit the desired number in your throw.

They’ll be statistically close to the numbers, which makes it theoretically simpler to hit. However, even a novice player could fluke some numbers that surprise you. When you’re chasing, you’ll need to be aiming to hit the desired number, even if it means breaking and then resetting your score.


Gotcha darts is an easy game that is playable by players of all skill levels. The possibility of adjusting the number of targets to make it faster or longer makes it a great warm-up game to play to have a blast. I would not recommend it as a way to practice, so keep in mind that you can play this as a pure fun game that allows players to concentrate on the scoring part of darts, which will naturally have an excellent transferability to your game board and practice!

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