Backgammon Strategy: Classified Tips from Pro Players

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Ah, backgammon. Most of the people I speak to have two opinions about the game. Or, you need to understand something about backgammon (or the strategy behind it) or think it’s the only pure board game still being played. There doesn’t appear to be anyone between the two. If you know some of the backgrounds of the sport, it makes sense. Contrary to what many believe contrary to popular belief, backgammon isn’t the oldest game on a board on the planet. Backgammon can be “only” about 400 years old as we know it today. It’s not that old when you consider that most players believe it’s five thousand years old. The game has roots that far back, similar to the family tree.

A similar game board, similar to a backgammon game board, as well as a collection of game pieces, were found in Iran that dates back to 3000 B.C. The same game set was found all over Persia as well as the Indian subcontinent and throughout the Middle East starting a few hundred years after. About 700 A.D., these table games were introduced to Europe and then to The Far East around 400 years afterward.

The first mention, known as “backgammon,” came from Europe around the early 17th century. Then, sometime in the late 19th century, the rules we recognize now were in place. Sure, the game might be old according to the standards of many games we write on this site (Catan, also called Settlers Of Catan for those who prefer to stick in the crowd, was first released in the year 1995!). However, compared to many of the old classics, such as chess or checkers, the backgammon game in the form we know today is an old game.

Common backgammon strategies

The backgammon strategy I mentioned above is applicable to all the strategies. However, to become a top player, you must apply each one of these strategies in at least one (or greater!) of the strategies listed below. Each strategy has pros and cons, of course. If you can master at least one will assist you in achieving success.

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The back game

It could be a variation of the game of holding. This Back game extends the game of holding one step further and lets you maintain at least two anchor points within your opponent’s territory. The advantages of the holding game are precisely the same as those of the reverse game. However, they are increased.

The holding game puts you in the ideal position to reverse your opponent’s checkers; playing the back game offers you a better chance of putting them back. This is not just because you have many more checks but also because you have more points. This is a way to earn an extra point to score if your opponent leaves an odor. The holding game can make it difficult for the opponent to prepare for bearing off. However, the reverse game is even more complicated since you have more points on your opponent’s home board. It could take many turns trying to find the right roll to put all of their checkers onto your home game. This could cause them to leave blots you can profit from.

Yes, the holding game prevents your opponent from having to block their whole home board. You have to make sure you’re capable of getting off the bar. However, the back game offers you at least twice the amount of points your opponent cannot block.

The thing that differentiates between the game of back and the game of holding is that the holding game is a choice you make at the beginning of the course of play. The game starts with only one anchor in the opponent’s home board, and the holding game requires you to hold the anchor and leave it there. However, since you begin the game only with an anchor and then the return game requires you to hold the anchors at least on their home board, you need to reset the anchor another anchor put in place. The back game is an opportunity to salvage the game that’s not going well. This is your chance to make the most of a difficult situation.

The running game

This is the most fundamental strategy for backgammon. It is the one that most beginners employ without realizing they’re using a strategy at any point. The game of running involves shifting your checkers to your home board and dropping them as fast as possible. Anyone who is playing a real running game need not have to worry about defense or leaving marks across the table. This method is based on the idea of backgammon being an uninvolved race.

Pros

The first thing of the backgammon strategy to note is that this game moves through quickly. A natural running game in which both players use this strategy can pass fast. This strategy doesn’t necessarily transform into a Monopoly-like standoff. In addition, you can be an expert in employing this method. Every aspect of a running game is quite simple. Suppose you find that no strategy is working, or your brain stops working. You’re unable to recall any other strategy. In that case, This is an easy way to play.

Cons

The most significant problem with this strategy is that there needs to be more strategy behind it. The strategy depends on the dice rolling and isn’t in any way based on your intellect. Learning about the game in this method takes a lot of work. There are times when you can win but you’ll also get frequently frustrated.

Another problem with this strategy is that you need to be able to determine the outcome. If you don’t roll big numbers, you’ll be losing. If you’re rolling 6s and 5s, you’ll have a chance to win. That’s it. We all enjoy board games since we can alter the outcomes either way. We like playing strategically and learning and improving our skills at playing. The strategy is going to lead to a different result. As long as you cannot get the knack for different strategies, you’ll just be playing the game of running. It’s OK since, at the very least, you’re playing.

The priming game

I’ve saved the most effective for the last (at most, this is the method I use the most). I’m hoping I’ve set it in your head to be able to use it. The priming game involves making a linked sequence of points you’ve blocked off. The most you can achieve is to have 6 points per row that are blocked. If you can do this, it will ensure that your opponent cannot get past your top position. They’ll be encased in your vast walls of games. If you can score four or three players in the same row, that will make your opponent’s life extremely difficult.

There are two significant distinctions between the priming games and the back-and-holding games. Although there are apparent similarities, the differences are significant. Priming, for one, does not necessarily require keeping points on the opponent’s home boards. Playing this on the opponent’s board signifies that you’ve been set back many times. The game of priming can be played anyplace across the table.

It is also a matter of connecting points across the board, forming the “wall.” The games of holding and back don’t have to require anchors to be connected, and the primary purpose of priming is to connect multiple points. It is best when you have the top on your home board. If you can put one of your opponent’s checkers, it will be impossible for them to move off the bar. They won’t be able to move, and you’ll have the freedom to move all your checkers to take on.

The holding game

The game’s primary goal of holding is to maintain an anchor point on the opponent’s side, especially on the home board. It is generally not a good idea to put your checkers to become stuck. This could leave you open to being pre-positioned (I swear, we’re on the verge of that point). However, there are some excellent reasons to not leave an anchor point on your opponent’s home board. Initially, it places you in the best position to block opponents’ checkers. If you’ve got an anchor point deep within your opponent’s home board, it will be difficult for your opponent to get past you. If they make a mistake, you’ll be in a perfect position to take advantage of it.

The anchor also creates a more significant obstacle for your adversaries to move into the position to withstand. In the worst case, it will slow the game. You give your opponent an open home board, and nothing will stop them from getting into the most advantageous position possible. If you’ve got an anchor point (or two) on your opponent’s home board, you may need to roll a few times to reach the position to withstand.

Third, it provides you with an advantage that you’ll have if your opponent decides to send an individual of your checks to the bar. When your adversary has everyone the points on their own game board blockade (it’s possible) and you’re blocked, you can’t play until they begin bearing off. If you leave an anchor, you can be sure that your opponent cannot hold you from the bar. It could literally help you win.

Another benefit to psychological is. If you lose your anchor points, it creates an issue for your opponent to think about. They could be worried that blots can be pushed back. If that’s the primary worry, they’ll need to take the proper steps to prepare to take off. The anchor you have, when you’re not moving it, plays an excellent defense against your adversaries.

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